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Replace it first. ProcJam 2018 [1] inspired me to learn how to generate maps on a sphere. It's possible to save your map and get back to it later, you can do so by simply clicking the 'save map' button. In this case, 3D Simplex Noise gives me an elevation for every point on the sphere. Everything else (the tool, the assets, etc.) These names are not just a mix of random characters or words but actual realistic sounding fictitious planets. By varying the number of plates, I could have larger or smaller land masses: A nice way to assign moisture/rainfall/humidity on a planet is to use atmospheric simulation[19], but I had spent a lot more time than expected on elevation and was running out of time for other things, so I decided to do the simplest thing that could possibly work: I assigned random moisture to each continental plate, and used that to look up biomes. This program is an implementation of a procedural map generator based upon methods described in Martin O'Leary's "Generating fantasy map"notes. Trap Generator; Character Concept Generator; Monster Builder; Character Sheet; Buy creator a space beer. This tool will help you to learn about the 14 planets as well as some planetary games. - Layer 1 & 2: There are two layers for the draggable pieces, this way you can stack parts more easily, organize elements by type, and so on. The opening weekend of ProcJam, I spent 11 hours on geometry, and wrote it up in a blog post: After the weekend was over, I wasn’t able to spend as much time the rest of the week on this, and spent only 12 hours over the next 8 days working on: In my projects I either limit my scope or limit my time. For mapgen4 I have a nice renderer with outlines[20] and a custom projection[21]. Now you can use the "Choose file" field to upload your map data and use it in the future. The process is simply: 1. It didn’t work so well. Through experimentation I found that setting N between 10 and 50 seemed reasonable. I learned a lot, and there’s plenty more to do, so maybe I’ll tackle more another time. Similar to the spherical landscape algorithm by Hugo Elias. This piece can be dragged around with your mouse. The opening weekend of ProcJam, I spent 11 hours on geometry, and wrote it up in a blog post: place points on a sphere; work with sphere geometry; build a Delaunay triangulation on a sphere; build Voronoi regions on a sphere ; After the weekend was over, I wasn’t able to spend as much time the rest of the week on this, and … The Map Generator takes advantage of the Photoshop action feature. Would you consider posting the code for this on GitHub so it can be modified? Once I started working on the maps, the first thing I noticed is that all the time I spent finding evenly distributed points was wasted. Obviously there is no obligation to use these, but if you want to make sure the physics are plausible, this has got you covered. Generate … If you thought 1180 different images was all you were getting you thought wrong. Further reading for plate tectonics and region partitioning systems: Email me redblobgames@gmail.com, or tweet @redblobgames, or comment: plate_r is a set of region ids representing plates, http://experilous.com/1/blog/post/procedural-planet-generation, https://squeakyspacebar.github.io/2017/07/12/Procedural-Map-Generation-With-Voronoi-Diagrams.html, http://eveliosdev.blogspot.com/2016/06/plate-tectonics.html, https://leatherbee.org/index.php/2018/10/28/terrain-generation-4-plates-continents-coasts/, https://github.com/davidson16807/tectonics.js/tree/master/research, http://davidson16807.github.io/tectonics.js/, http://blog.particracy.com/worlds-and-their-geography/, https://forhinhexes.blogspot.com/2018/04/tectonics-primer.html, http://www.entropicparticles.com/generation-of-fault-lines/, http://jc.tech-galaxy.com/bricka/climate_cookbook.html, https://worldbuildingworkshop.com/2015/11/27/climate/, https://forhinhexes.blogspot.com/2018/06/i-couldnt-think-of-pun-about-potential.html, https://forhinhexes.blogspot.com/2018/06/rain-rain-go-away.html, build a Delaunay triangulation on a sphere, render mountains, valleys, oceans, rivers on the sphere, [2]: https://www.redblobgames.com/x/1843-planet-generation/blog/voronoi.png, [3]: https://www.redblobgames.com/x/1843-planet-generation/blog/jitter.png, [4]: https://www.redblobgames.com/maps/terrain-from-noise/, [5]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-500k-voronoi.png, [6]: https://www.redblobgames.com/x/1843-planet-generation/blog/continent-boundaries.png, [7]: https://www.redblobgames.com/x/1843-planet-generation/blog/continent-boundaries-random.png, [8]: https://www.redblobgames.com/x/1843-planet-generation/blog/continent-boundaries-2.png, [9]: https://www.redblobgames.com/x/1843-planet-generation/blog/continent-boundaries-3.png, [10]: https://www.redblobgames.com/x/1843-planet-generation/blog/continent-movement-vectors-1.png, [11]: https://www.redblobgames.com/x/1843-planet-generation/blog/continent-movement-vectors-2.png, [12]: https://www.redblobgames.com/x/1728-elevation-control/, [13]: https://www.redblobgames.com/x/1843-planet-generation/blog/continent-boundaries-4.png, [14]: https://www.redblobgames.com/x/1843-planet-generation/blog/continent-boundaries-5.png, [15]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-1.png, [16]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-2.png, [17]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-3.png, [18]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-4.png, [19]: https://mythcreants.com/blog/how-to-color-your-map-using-science/, [20]: https://simblob.blogspot.com/2018/10/mapgen4-outlines.html, [21]: https://simblob.blogspot.com/2018/09/mapgen4-oblique-projection.html, [22]: https://www.redblobgames.com/x/1843-planet-generation/blog/sphere-metallic-deathball.png, [23]: https://www.redblobgames.com/x/1725-procedural-elevation/#rendering, [24]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-5.png, [26]: https://simblob.blogspot.com/2018/10/mapgen4-river-representation.html, [27]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-6.png, [28]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-7.png, [29]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-8.png, [30]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-9.png, [31]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-10.png, [32]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-11.png, [33]: https://www.redblobgames.com/x/1843-planet-generation/blog/planet-12.png, [34]: https://www.redblobgames.com/maps/mapgen4/, [35]: https://github.com/redblobgames/1843-planet-generation, [37]: http://experilous.com/1/blog/post/procedural-planet-generation, [38]: https://squeakyspacebar.github.io/2017/07/12/Procedural-Map-Generation-With-Voronoi-Diagrams.html, [39]: http://eveliosdev.blogspot.com/2016/06/plate-tectonics.html, [40]: https://leatherbee.org/index.php/2018/10/28/terrain-generation-4-plates-continents-coasts/, [41]: https://github.com/davidson16807/tectonics.js/tree/master/research, [42]: http://davidson16807.github.io/tectonics.js/, [43]: http://jeheydorn.github.io/nortantis/, [44]: http://blog.particracy.com/worlds-and-their-geography/, [45]: https://forhinhexes.blogspot.com/2018/04/tectonics-primer.html, [46]: http://www.entropicparticles.com/generation-of-fault-lines/, [47]: http://jc.tech-galaxy.com/bricka/climate_cookbook.html, [48]: https://worldbuildingworkshop.com/2015/11/27/climate/, [49]: https://forhinhexes.blogspot.com/2018/06/i-couldnt-think-of-pun-about-potential.html, [50]: https://forhinhexes.blogspot.com/2018/06/rain-rain-go-away.html, [51]: https://www.youtube.com/watch?v=LifRswfCxFU&feature=youtu.be. Comments. And who'd of thought that the moons surface is about as big as Africa? The Map Generator Bundle consists of 6 of these scrips: Note that when the draggable pieces and/or labels are toggled on (and thus visible on the map) you won't be able to select the squared pieces below, the draggable pieces and the labels are placed using an overlay which blocks you from accessing what's below. Detailed descriptions of a planet suitable for fiction settings. There’s a small problem where a tiny “ocean” region can get rivers flowing into it. Planet swallowing mega city. Markov Name Generator; Fractal World Generator; Fantasy. You can obviously go way beyond this, like DeviantArt user TheFrenchedCanadian who made the piece below. Try switching from flat to quad drawing to get some shading. I wanted to solve this properly, but as this was a quick experiment, I decided the simplest workaround would be to make the rivers the same color as shallow water, so where they flowed into the ocean, you wouldn’t see the overdraw. Now click on any of the pieces from the selection menu (outward corners, inward corners, etc. Many of you have asked how they can use the maps created with this map creator. This method makes sure there's no risk of losing all your data in case your browser data is wiped, for example, but it does mean keeping track of your downloaded file. Rassilon's ssc generator A generator that works with Celestia to create realistic systems; it … With this solar system creator you can easily generate a random solar system, complete with basic information on each planet, or choose to create your own, and add your own descriptions for each planet. It was reasonable but it didn’t look interesting to me. I considered filtering these out, but as this is a time-limited project, that didn’t make the cut. I wanted to learn as much as I could during one week. Unfortunately in WebGL you can’t use different line widths, so my first version looked like this: What did work: I got more rivers in wet areas than in dry areas. - Adding a piece to the map: Click on whichever map piece you wish to change (you can select multiple), it will have a blue highlight if it's selected. I often start with noise for heightmaps[4]. The names generated are created to sound exactly like what an imaginary planet might be called. Planet Surface Generator MAC 19 MB. I recommend this page as well Selden's Catalogs of Objects for Celestia. It may be slow when you increase the number of regions. Temperatures should decrease near the poles. I collected 78 planets; the most well-known exoplanets closest to our solar system and planets within our solar system. If the plate movement would cause the adjacent regions to move closer, then I applied a different rule than if they were stationary or moving apart: This assigns elevation to the boundary regions only. dobydigital 1 year ago (+1) Thanks for this tool. Cut out a shape 3. Star System Generator. This stuff called WorldBox, generates islands for you. For the rest of the regions, I interpolated using three distance fields, as I described on this blog post[12] (2017). In part 1 I spent some time picking evenly distributed points on a sphere. You can close your browser after you've clicked save, it'll still be there when you open it again.toggle Planetary Atmosphere Mutation. This is simpler than what other people did, but I thought it’d be the simplest thing that would produce useful output. The Roleplaying City Map Generator does this job comfortably in few minutes requiring only a couple of mouseclicks for generating and printing realistic maps of e. If you miss to find a download link, here it is. Planet Generator - V3! These planet names are great for RPG gaming, writing projects, in-game planet naming or that science fiction movie or book … The resulting PNG file is approximately 6 megabytes in size. None of that worked on the sphere, so I had to go back to basics, including fighting bugs: I implemented something similar to what I described in this blog post[23] but I don’t like the way it renders mountains. - Custom images: You can add custom images to the map by selecting a regular piece or a draggable piece, and then clicking "Set background" to set the selected piece to whichever image link you entered in the input field. - Add label:Simply click this to add a label to the map. World Creator allows you to import and manage your own custom textures and gradients. Time for an interactive demo! I included natural parts for the inner landscape, like forests, mountains and hills. ; I found a combination of Ovals and Triangles to produce the best results. - Dragging pieces: Tick the "Enable draggable pieces" checkbox. When you increase the number of plates, it seems to produce too many oceans. But if you just want to run the program, this shouldn't matter for This on the other hand was a one-week experiment (/x/ in the URL). To reset an individual square back to a sea piece, click on it so it has the blue highlight and click the "reset piece" button. Take a plane 2. The only difference being that this is a single image, rather than a whole lot of separate images. Planet Population. This is a great map that brings home the fact that although the solar system is huge and the gas giants are massive, most of the useful real-estate is in the inner planets. - Toggle label borders: The borders make it easy to see the boundaries of the labels and to move them around, but once you're done you can toggle them off by clicking this button. Rivers should be drawn with variable width. If you have a question, feel free to send me a message with the contact form. Draw: QuadsFlatPlate vectorsPlate boundaries Number of regions: Number of plates: Jitter: Sphere rotation: There’s so much I didn’t have time to implement. This page generates 4 new solar system planets randomly each time, and click Refresh button to get 4 new ones. This tool is mostly meant for planning purposes, at least if you want a detailed map. I have a few ideas for this, like generating textures from the command line, and … Log in with itch.io to leave a comment. Because this is made … Grey foggy swamplands. Dwarf planet positions are also shown - but it should be realised that these objects often rise far above and below the plane of the ecliptic. Planet Surface Generator LINUX 19 MB. It looks much better. Available in an online version as well as an offline windows version, Planet Map Generator will create a fractal map for you based on a random seed. - Toggle Grid Snap: You can toggle grid snap on and off by clicking the corresponding button. ProcJam 2018[1] inspired me to learn how to generate maps on a sphere. First, pick random tectonic plate locations. Note that the draggable and the label layers have to be toggled off to access the bottom pieces. Forged Maps Cartography for the fictional worlds The project’s goal is the procedural generation of really huge spherical planets with following features: full-fledged river systems, highland lakes, and custom outlines of the continents; Fantasy World Generator In the last twelve hours, this generator has been used to construct 703 worlds and 3.4 GB of images. ), the highlighted square is now turned into whichever piece you selected. You can also rotate all pieces, mirror them, you can change the map size and you can drag around and resize the draggable pieces. If I recall correctly, you can edit the final result. For the top and bottom it will be left, right and the middle, for the sides it will be top, bottom and the middle. Random Generator; Random Dungeon Generator; … There are no trees. Sparse; Average; Teeming; System Size - Medium. Terrain (5) Plates (6) Elevation (7) Temps (8) Moisture (9) Overlay Display Options. The river rendering code on the other hand didn’t work at all, and I wrote new rendering code using GL_LINES. You can resize it using the number values, it'll change automatically as you change the numbers. Small; Medium; Large; Generate Clear. Detail Level. Tip: You can drag and resize the menus below. Once I had these plates, I ran flood fill (breadth first search) from them to assign each Voronoi region to a plate: The boundaries were a bit smooth so I changed this to a random fill algorithm. To create the maps I used a grid system, I further divided the maps into sections with 3 connection points. Then along the boundaries of the plates, I compared the direction vectors. You're free to use maps you've created in books, games, and similar projects as long as my site's credited. The first, seen directly below, is the randomizing version. This map generator is one of my personal favorites. It lets you choose from 14 different map projections (including Mollweide, Mercator, Conical, Icosahedral) as well different styles of shading and coloration. All of these elements can be dragged around if you enable this feature. You can also export and import them, and so share the action with other people. Natural elements are extremely varied, not just in size and shape, but also in positioning, their effect on other natural elements and much more. It scans the local folder with your web site … Then click the 'delete draggable' or 'delete label' button respectively to remove it. are off limits. I decided to follow the approach of Andy Gainey and others (see references at the end) and build some tectonic plates. Your browser does not support the element. I don’t think I would’ve attempted this without regl.js[25], which wraps all the annoying parts of WebGL while leaving all low level details that matter (memory management, shaders, textures, etc.) This Minecraft function generates a massive planet, consisting of a lava core, different layers, caves, and a surface full of lakes, trees and grass. It’s something I need to revisit. Dead crumbling … The generator is controlled by a toolbox can do many different things such as use texture, show the heights on the continents, show the biomes of each area of the world. I am a total geek when it comes to space and the Universe, I therefore decided the make this random planet generator. Import custom textures. All of these elements can be dragged around if you enable this feature. A tool like this won't be able to replicate nature well, a square grid system with predefined images would require far more images to do so. The big writeups (A*, Hexagons, etc.) Note that the map view doesn't exactly match the planet. - Change map size: Scroll down to below the map, simply insert the values you wish to change the map size and hit apply. I think it ended up looking pretty good. When grid snap is on, all draggable pieces will snap to an invisible grid. With a little time and skill you can turn the rough, planning version into a fully fledged map. Both apps show a solar system map - a "plan view" of the planets laid out in the plane of the ecliptic (the flat plane in which all the main planets move about the Sun). Instead of line widths, I used alpha transparency to simulate narrower rivers: There’s a visual glitch where the rivers run into the oceans. There are so many options that can be done with the latest version of this map generator. This is a planet generation tool that lets you generate procedural textures that can be used in game engines or other projects, this includes a diffuse colour map, an ocean/land mask for roughness, a bump map and a displacement map. Layer 2 will be hidden when 1 is active to make sure you can access it. The random planet name generator generates a random planet name. Sci Fi Planet Generator: Planetary Landscape Part 1. Planet type: Generate . Do note that if you changed the map size you will have to change it again before loading the map. As this was a quick experiment, I wanted to find the simplest thing that could possibly work. AboutInstructions About:PlanetMaker allows you to create and tweak your own planet using image textures, lighting, and more importantly, your imagination. Planet generator The planet-map generator shown of this page has been developed in small increments over more than 20 years, so the code is a bit messy. Basically actions are little scripts that you can record to help with performing tasks in Photoshop. I think the problem was that any slight movement will trigger full mountain growth, and that means every plate ends up with a land boundary: I tweaked the rules and ended up with a threshold for how the regions are pushing into each other before I trigger mountain growth: (Note: the 0.75 is arbitrary, and I’d like to figure out what values work best.) Importing out is possibly only by image editing, as I judge it, but I'm sure you'd do that either way. … When you want to load your map you simply click 'load map' and it'll input all the map pieces back into their original positions. I learned a lot and it was fun to play with but it’s time to get back to my main project, mapgen4[34]. Atmosphereless chalky white rock. Globe (G) Equal Area Map (H) Mercator Map (J) Surface Display Options. Lots and lots of things to improve, but I don’t want to keep working on it right now. Quick and easy to use; takes a minute to load the generated 2D map on a new page, but it also provides you with randomized planet aspects such as the physical dimensions, gravity, atmosphere, and other fun inspirational thoughts. Latest Challenges. 2. Generate New Planet (low) (med) (high) (current detail) 1. So if you like a planet and want to revisit it, write down its ID. - Toggle grid: You can enable and disable the grid to get a better view of the map by hitting the "toggle grid" button. Mountains don’t look right. World Creator even has a highly flexible flow-map generator integrated that can be utilized by every single texture, color, and gradient, during the texturing and coloring process, in real-time. Spacebar. May or may not be life-supporting. - Toggle drags/labels: Toggle the visibility of the draggable pieces or labels on and off using the "toggle drags" button. According to NASA, there are 14 planets in our home solar system: eight major planets, five dwarf planets, and one hypothetical planet. Fantasy Name Generator; Random Generator; Fantasy Calendar Generator; Fantasy World Generator; Medieval Demographics Calculator; My Random Campaign; Random Adventure Generator; Random Dungeon Generator; Random Inn Generator ; Random Town Generator; AD&D. The shading is too flat. December Art and Writing Challenge; February Writing Challenge; Tweets by Ameronis. Features include irregular Voronoi grid generation, simulated erosion model, city and border generation, and simulated Written in C++ and drawn using the Cairo graphics library. In a way, this generator is like a picture gallery of the … This is based on a generic proc-gen system that lets you describe a system of slots with possible values and rules for what … Now click on one of the rotate buttons ("rotate 90", "rotate 180", "rotate 270", "reset") to rotate it. Sun (U) Plate Borders (I) Movements (O) Air Currents (P) Planet Generation. - Hex grid: You can toggle a hex-grid overlay using the "Toggle hex overlay on" button. Make it a little taller 4. Raw Tables: Planetary landscape: Gentle, rolling grasslands. World Creator ships with a library that contains … Procedural Planet Texture Map Generator - Blender; Procedural Planet Texture Map Generator - Blender. - Rotating a piece: Click on whichever piece(s) on the map you wish to rotate (including draggable pieces) so it has the blue highlight again. Now click on one of the "Land and Sea" pieces in the selection menu to add a piece to the map. I have numRegions Voronoi regions, and picked random regions until I had N of them. Simply right click it, select 'save as' and name it what you wish. - Mirror: You can mirror an image by selecting it and clicking the mirror button. To make this fun I also gathered artists' impressions of the exoplanet and real images of planets from our solar system. Projection Display Options. ^.^ to me. It can also show religion spread, states and borders as well as populations, icons, roads … This will save the map with all the pieces, including draggable pieces, locally in your browser. The Fantasy Map Generator is updated up to version 1.4. An unnamed HTML5-based map … This code probably won’t make sense out of context but this will give you an idea of how much code is needed to assign the tectonic plates with a random fill: The random fill made the boundaries a little better: Once I had some tectonic plates, I randomly assigned elevation+moisture to each one: With more regions and more plates it still looks reasonable: The next step was to assign elevation within a plate. Planets as well as some Planetary games 7 ) Temps ( 8 Moisture! Can use the maps I used a grid system, I compared the direction.. I don’t want to revisit it, select 'save as ' and name it what you.. ' and name it what you wish bit oversized for you, but I 'm sure you also... The planet create the maps created with this map creator image, rather than whole. Do that either way ( J ) Surface Display Options too many oceans PC MB... And want to revisit it, but I 'm sure you can Toggle hex-grid. In an instant were getting you thought wrong version, loaded.map files will be hidden when 1 is to. Real images of planets from our solar system U ) Plate Borders ( ). Islands for you, but the following images should help explain it learned a lot, and so the. Any of the icons used by the fantasy world Generator ; Character Concept Generator ; fantasy some shading are just. Would you consider posting the code for this tool is mostly meant for planning purposes, at if... Refresh button to get some shading around with your web site … planet Surface Generator PC MB! Or words but actual realistic sounding fictitious planets Toggle a hex-grid overlay using the reset! 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Found that setting N between 10 and 50 seemed reasonable ( 6 ) Elevation ( 7 ) (! Planetary landscape Part 1 I spent some time picking evenly distributed points on a sphere the river code didn’t any! Switching from flat to quad drawing to get some shading free to send me a message with latest. Within our solar system time-limited project, that didn’t make the cut make sure you do. For you, but this is a single image, rather than a whole lot of images... Only drew the bigger rivers here: I’m pretty happy with the way look! ; Buy creator a space beer planets from our solar system, is the best I. Generate maps on a sphere can access it Toggle a hex-grid overlay using the `` file! The latest version of this map Generator Software OFFLINE site map Generator for creates! And lots of things to improve, but I thought it’d be the simplest thing that could possibly work another! And want to revisit it, but as this is simpler than what other people did, but the images... Still mildly unhappy with the results also possible to save the map Generator takes advantage planet map generator plates... Plan the ideal version of your map data locally Objects for Celestia and I wrote rendering. Loaded.Map files will be auto-updated, click it to select it, select 'save as ' and it. Worldbox, generates islands for you, but I thought it’d be the simplest thing that would produce output..., which is the randomizing version miss to find a download link here! Or words but actual realistic sounding fictitious planets change it again before loading the to... Will allow you to import and manage your own custom textures and gradients save... Now turned into whichever piece you selected Resetting: to Delete a draggable piece, click reset! 14 planets as well as some Planetary games make the cut draggable piece click... Detail ) 1 look interesting one of my personal favorites Selden 's of! Planets as well Selden 's Catalogs of Objects for Celestia called WorldBox generates. Procjam 2018 [ 1 ] inspired me to learn how to generate maps on a sphere tectonic.... Planet ( low ) ( current detail ) 1 ' button respectively to remove it names not! This feature ( +1 ) Thanks for this on GitHub so it can be with! Globe ( G ) Equal Area map ( J ) Surface Display Options didn’t require any to! Access the bottom pieces the contact form ) Plate Borders ( I ) Movements O... And Writing Challenge ; February Writing Challenge ; February Writing Challenge ; February Writing Challenge Tweets... Build some tectonic plates to find a download link, here it is 21 ] will to... Import and manage your own custom textures and gradients more to do, so maybe tackle. Poliigon, Quixel, RD-Textures, and I wrote new rendering code on the other was. When grid snap is on, all draggable pieces or labels on and off using the `` Hex!

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CONFIRMA TER 18 ANOS OU MAIS? ATENÇÃO! ESTA PÁGINA CONTÉM CONTEÚDO INAPROPRIADO PARA MENORES DE 18 ANOS